Overview
Play Room 3 is a sandbox-style FPS game with lots of interesting weapons and environments. The only objective is fun! Do whatever you want; see how many crates you can blow up, see how far away you can shoot teapots, pop bubbles with a laser, disable gravity on a crate and push it away! Or just make as big a mess as you can!
Here are the weapons you get to use
1. Ball gun
2. Blaster
3. Push Laser
4. Pull Laser
5. Gold Laser
6. Cutting laser
7. Clone gun
8. Black hole gun
9. White hole gun
10. Grow gun
11. Shrink gun
12. Machine gun
13. Anti Grav gun
14. Gravity gun
Here are the weapons you get to use
1. Ball gun
2. Blaster
3. Push Laser
4. Pull Laser
5. Gold Laser
6. Cutting laser
7. Clone gun
8. Black hole gun
9. White hole gun
10. Grow gun
11. Shrink gun
12. Machine gun
13. Anti Grav gun
14. Gravity gun
game Play Demo
Conception
The Play Room game series spawned out of my gaming experience in the late 1990's on our Nintendo 64. After my brother and I beat a game; we had nothing left to do but mess around and see what kind of mess we could make.
Fast-forward to 2016 when I started development on a game called Sphere Crusher (I know; what a horrible name!). Sphere Crusher was my first FPS-style game. The development of the game was more fun than the actual game turned out to be; the game failed miserably. Its successor; Automated Defense failed as well.
A couple years later I started thinking back to those joyous days of editing the code then seeing the hilarious effects in the game. That inspired me to create a new game, inspired by my 1990s gaming experience and built off of the early development version of Sphere Crusher; Play Room.
To this day Play Room is one of the most successful games I have created. Shortly after this release, I found myself playing Star Wars Battle Front 2 (the old version) and complaining about how inaccurate the game portrayed space. In a no-gravity environment there is no correct orientation! I started playing around with this concept and eventually created Play Room 0g.
Shortly after I released Play Room 0g; Google play nearly kicked the game off the store claiming it was "repetitive content." They were wrong in this case due to the zero-g environment unique to the game; but during the process they suggested that I add levels to an existing game instead of creating a new one. That got me thinking...what if I created a new version of Play Room but with several fun levels?
And thus; Play Room 3 was born. It is one of my top rated games on the Google Play store. Currently I have started the process of creating a Windows port. Hopefully I will be able to release this game on one of the big game stores.
Fast-forward to 2016 when I started development on a game called Sphere Crusher (I know; what a horrible name!). Sphere Crusher was my first FPS-style game. The development of the game was more fun than the actual game turned out to be; the game failed miserably. Its successor; Automated Defense failed as well.
A couple years later I started thinking back to those joyous days of editing the code then seeing the hilarious effects in the game. That inspired me to create a new game, inspired by my 1990s gaming experience and built off of the early development version of Sphere Crusher; Play Room.
To this day Play Room is one of the most successful games I have created. Shortly after this release, I found myself playing Star Wars Battle Front 2 (the old version) and complaining about how inaccurate the game portrayed space. In a no-gravity environment there is no correct orientation! I started playing around with this concept and eventually created Play Room 0g.
Shortly after I released Play Room 0g; Google play nearly kicked the game off the store claiming it was "repetitive content." They were wrong in this case due to the zero-g environment unique to the game; but during the process they suggested that I add levels to an existing game instead of creating a new one. That got me thinking...what if I created a new version of Play Room but with several fun levels?
And thus; Play Room 3 was born. It is one of my top rated games on the Google Play store. Currently I have started the process of creating a Windows port. Hopefully I will be able to release this game on one of the big game stores.